This keycard can also be used to access all doors. It can be found in the head office, next to the control panels which captures 106 or obtained by placing a level 4 keycard in SCP-914 on "Fine". The level 5 keycard is required to open the door to the elevator leading to the warhead room, the door leading to the small control room in the warhead room, and the door in the checkpoint room between the Heavy Containment Zone and Entrance Zone. This keycard can be used to access all doors. It is required to access the head office and SCP 106's chamber (as of v1.3.11.) As of v0.8, this keycard has an extremely low chance of appearing through putting a Level 3 keycard on "Fine.", making it much harder to get a Level 4 keycard through SCP-914. The level 4 keycard is found in SCP-049's containment chamber, right next to SCP-049's document. This keycard can be used to access most Keter SCPs present in the facility. It is found in SCP-895's chamber or in the elevator maintenance room, or by refining a Level 2 card in SCP-914 on "Fine". The level 3 keycard can be used to open the main door and the door to the staircase in SCP-106's chamber, SCP-895's chamber, SCP-079's chamber, SCP-012's chamber The now-removed SCP-178's chamber, the first door leading to SCP-714's, SCP-1025's, SCP-427's, and SCP-860's chambers. This keycard can be used to access all Euclid level SCPs. It can also be obtained by placing a level 1 keycard into SCP-914 on "Fine" or a MasterCard/Playing Card on "Very Fine". It can be found in the basic office or at the small testing room. This keycard can be used to open the doors to SCP-914's containment chamber. It can be found in the Storage Room (in the Light Containment Zone), in the 2-Office Room (in the Entrance Zone), or in the hallway affected by SCP-970 (in the Light Containment Zone) On occasion, a variation of the checkpoint rooms can be found which contains an inaccessible keypad door, making them a dead-end room.This keycard can only be used to open the door to the Small Testing Room (in the Light Containment Zone). SCP-1048 can sometimes be seen dancing in the observatory rooms. Both checkpoints have timed doors and will close after a few seconds, requiring the player to use the keycard every time they travel between zones. Light Containment Zone's checkpoint requires a level 3 keycard, while the Heavy Containment Zone's checkpoint requires a level 5 keycard. Once it is contained the lockdown on the zone will be lifted, granting access to the Entrance Zone.Īfter the lockdowns are lifted, each checkpoint's doors still require keycard access. In order to get through the Heavy Containment's checkpoint, SCP-008 must be contained by closing the gas canister inside its containment chamber. In order to get through the Light Containment's checkpoint room, a lever must be flipped in the surveillance room to lift the lockdown on the zone, granting access to the Heavy Containment Zone. A security camera can be found in the Light Containment's checkpoint on the righthand side of the Heavy Containment side.Įach checkpoint room requires that a certain task before being able to cross them. Each one contains a security monitor flashing a warning about how SCP-008 has breached containment, with the Light Containment Zone screen adding a small piece of text below the warning saying to head to "SURVEIL_ROOM" (the surveillance room) to lift the lockdown. There can be multiple checkpoints in each zone, but they all function similarly. Specifically, there's one between the Light Containment Zone and Heavy Containment Zone and one between the Heavy Containment and the Entrance Zone. The Checkpoint Rooms are rooms that separate each zone in the facility. Light Containment Zone Main article: Light Containment Zone Heavy Containment Zone Main article: Heavy Containment Zone Entrance Zone Main article: Entrance Zone Checkpoint Rooms
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